Descent continued its journey towards the end of the campaign with part two of the Wyrm Turns scenario. This saw the (so called) heroes try and stop the Overlord’s minions escape from the dungeon with the Red Dragon Skull.
Despite Overlord Frank now playing with a little more organisation (he has a spreadsheet!) allowing him to target the heroes more effectively, the heroes continued their drive to complete the campaign with no losses. But it was a closer run thing than many of the proceeding adventures (the magic of Excel?), with one dice roll probably deciding it. On the positive side, for the Overlord, the heroes didn’t get much loot from the dungeon (cue Evil laugh).
The crew then moved onto the fun pre-programmed wild west themed game, Colt Express, which saw the wacky fight for the loot on the train. Always a fun story and inevitably, why doesn’t this hit the table more often.
On the other table a four way game of Frostgrave raged on with Olly, Mark and Chris taking new comer Andrew through the streets of Felstad.
This is always a fun game, with a D20 mechanic that can both make and ruin a Wizard’s day. Couple it to the fantastic terrain collection that the crew have, and its also a good looking game.
Next week there is no meeting of the BAD Gamers as the School Play is on. But we’ll be back on July 4 with games of The Walking Dead: All out War, and D&D the adventure board game to name a few
With January about to leave us, its time to catch up on some of the games played recently at the BAD Gamers
Mark, Lee and Frank took Merchants & Marauders for a spin. Been a while, and it showed in Frank’s ability to remember the rules! Still Lee created a good narrative as a merchant who found fortune through trading and then fame through taking down the local pirate (and in so doing winning the game).
At the all day January session, Pete took Paul, Graham and Frank through Conquest of Nerath. A dudes on the map game set in one of the D&D worlds. The strategy needed to play the game evolves over time, making this more than a fantasy version of Risk. Indeed the euro situation of having too much to do and not enough to do it with came out in the middle of the game, meaning that every attack had longer term consequences.
Also at the all day session Mark ran two games of Frostgrave, with his new gaming mat. Both games proved great fun, what with teleporting wizards stealing treasure, other wizards using telekinesis to move treasure about, and yet other wizards blowing themselves up while miscasting spells. A fun miniatures game, and one that will hit the table again in the coming weeks.
Additionally we played Carcassone, 13 Days, the Undercity, D&D Boardgame and Warhammer Quest.
Its been a good January of gaming.