Descent continued its journey towards the end of the campaign with part two of the Wyrm Turns scenario. This saw the (so called) heroes try and stop the Overlord’s minions escape from the dungeon with the Red Dragon Skull.
Despite Overlord Frank now playing with a little more organisation (he has a spreadsheet!) allowing him to target the heroes more effectively, the heroes continued their drive to complete the campaign with no losses. But it was a closer run thing than many of the proceeding adventures (the magic of Excel?), with one dice roll probably deciding it. On the positive side, for the Overlord, the heroes didn’t get much loot from the dungeon (cue Evil laugh).
The crew then moved onto the fun pre-programmed wild west themed game, Colt Express, which saw the wacky fight for the loot on the train. Always a fun story and inevitably, why doesn’t this hit the table more often.
On the other table a four way game of Frostgrave raged on with Olly, Mark and Chris taking new comer Andrew through the streets of Felstad.
This is always a fun game, with a D20 mechanic that can both make and ruin a Wizard’s day. Couple it to the fantastic terrain collection that the crew have, and its also a good looking game.
Next week there is no meeting of the BAD Gamers as the School Play is on. But we’ll be back on July 4 with games of The Walking Dead: All out War, and D&D the adventure board game to name a few
That was the content of last night’s meeting of the BAD Gamers.
Tom, who hasn’t been around for a while, and is now secretary of the Banbury wargames club, NOW Gamers, came along and had a game of Wrath of Kings with Darren A. The RPG’ers played the dark ages version of Vampire and the rest of us played a range of board games with a loose area control theme.
We kicked off with a game of King of Tokyo, which Chris and Lee took to a bitter end. Then we moved on to Alien Frontiers and new game Inis. This is an interesting mix of a 7 Wonders style drafting, an expanding map, an area control system and a choice of three victory conditions. It looks beautiful, plays fast, and after the first few turns players will understand the mechanics. After one game strategy will be understood.
The evening then rounded off with one of Frank’s favourites, Onward to Venus, which has a strong tactical rather than strategic play but is also area control in nature. Martin, playing the German Empire took the win after playing a “very quiet let everyone else get on with the game” approach.
Next week looks like Frostgrave and Inis plus no doubt, more.
Last games of January 2017
Only five of us out last night at the BAD gamers, but we got some good games in nevertheless.
Ben took Darren S and Mark H through a starter battle of Dystopian wars with the East India Company coming to blows with the Polish- Lithuanian Confederation. Not sure how the geography on that one worked out, but the game was bloody and close, going down to the last ships on each side.
On the other table Steve and Frank played a game of Sharp Practice ACW. Set in 1864, Steve’s Yanks were attempting to sweep Frank’s Rebs from the table. Steve pinned the Rebs on his left flank, avoided those in the centre, and broke through on his right leading to the collapse of the rebels morale. Frank blamed his lose on poor positioning and early deployment of his main unit. Both agreed the game was great fun.
Both were good games, and it was great to get the toys to the table.
Next week is RPG – modern Vampires and Boardgames. Possibly Inis and/or Conan.
With January about to leave us, its time to catch up on some of the games played recently at the BAD Gamers
Mark, Lee and Frank took Merchants & Marauders for a spin. Been a while, and it showed in Frank’s ability to remember the rules! Still Lee created a good narrative as a merchant who found fortune through trading and then fame through taking down the local pirate (and in so doing winning the game).
At the all day January session, Pete took Paul, Graham and Frank through Conquest of Nerath. A dudes on the map game set in one of the D&D worlds. The strategy needed to play the game evolves over time, making this more than a fantasy version of Risk. Indeed the euro situation of having too much to do and not enough to do it with came out in the middle of the game, meaning that every attack had longer term consequences.
Also at the all day session Mark ran two games of Frostgrave, with his new gaming mat. Both games proved great fun, what with teleporting wizards stealing treasure, other wizards using telekinesis to move treasure about, and yet other wizards blowing themselves up while miscasting spells. A fun miniatures game, and one that will hit the table again in the coming weeks.
Additionally we played Carcassone, 13 Days, the Undercity, D&D Boardgame and Warhammer Quest.
Its been a good January of gaming.
First night back at the BAD Gamers for 2017, and Paul and Frank took Halo Fleet Battles for a try out, using the two player starter box and the Fall of Reach Campaign.
This campaign is designed to teach new players the game in a video game tutorial manner – i.e. start simple and add complexity as you progress.
We managed to play the first two scenarios, which both went to a UNSC victory. Looking back we got a fair few things wrong, but also picked up the game mechanics and unit buffs fairly quickly, so by the end mechanically the game was flowing well.
So what did we think to it?
Frank gave it a 7 out of 10. It was fun, but didn’t really grab him. HOWEVER we think this is down to the restricted nature and small forces of the early scenarios, rather than the game itself. It will shine when it’s being played with all the elements and bigger forces, giving the players more to think about, more options to consider, and more choices on what to prioritise.
Should hit the table again, and hopefully soon.