Last Night on Earth: Salvage Mission

A firm favourite at the BAD Gamers is the boardgame Last Night on Earth. A story driven game, with a roll and move mechanic, and a zombie movie theme, it never fails to deliver a great time, with experiences being retold many times over.

On this occasion the brave (stupid?) heroes had landed their plane on the outskirts of Timber Peak, up in the forest and mountains. Their goal was to search for the rumoured super zombie behemoth and kill it to get samples. While chemistry teacher Mr Goddard and Alice the waitress searched the buildings around the airfield for supplies, veterans, Jake Cartwright and Sally started searching for the behemoth.

It didn’t take long for the Zed’s to appear, and they headed for the airfield drawn by the sound of the plane landing, no doubt. Meanwhile Jake and Sally made good progress in their searches, picking up both supplies and event cards, while narrowing down the location of the big one.

Sadly, Alice, while holding off a wave of zombies was killed when the building she was in caught fire. Luckily, a train drew into the town shortly after, carrying Jake’s old friend from Woodinvale, Sheriff Anderson, who rapidly joined in the search (what are the chances?)

With the airfield on fire, the zombies beginning to swarm, and time running out, things were not looking good for the heroes. But, in the best tradition of B-movies, at this point, Sally, the high school girl, came across the super behemoth near the cliff edge in the forest. In what was a David v Goliath match up, Sally emulated the biblical hero, side stepping the behemoth’s attacks and flooring it with several sharp blows that sent it tumbling off the cliff to its demise. Quickly descending the cliff, Sally grabbed the samples, and started to race back to the airfield.

Now the race was on. Could the heroes get to the plane, and escape before the zombies could finish them off? Hell yes. In spite of the raging fires around the airfield, Jake, Mr Godard and Sally got to the plane (with Sheriff Anderson heading back to the train), and started the take off procedure. All were wounded, and sadly fate would play one more card, as the plane pulled up into the heavens, young Sally succumbed to her wounds*.

And so ended another GREAT adventure and once again proved why Last Night on Earth is such a favourite at the club

*Sad as this was, especially given Sally’s achievements, Jake and Mr Goddard had no compunction in throwing her body out of the plane. You never can tell who will turn, so better safe than sorry.

 

mr-goddard-the-hero sally-behemoth the-zombies-start-to-attack turn-one zeds-swarm

 

October’s all day Sunday

Sunday saw the BAD Gamers hold their 5th of the year All Day Gaming Sunday. Sadly only six of us could attend this time around, but we still got to play a broad range of games;

Axis & Allies Angels 20: Paul, Frank and Pete played Paul’s blinged out copy of this WW2 air combat game. All three of us are veterans of Star Wars X-Wing, and this proved to be a step up in the level of detail, but not much more complicated.

The classic tactic of getting altitude on your enemy, and then diving on them for a better shot proved to be a tactic that worked in the game. And the points system worked, meaning that the two sides were well balanced with the game coming down to a few crucial key shots deciding the victor rather than one side having the upper hand from the off.

Furball in A&A Angels 20img_2608

 

 

 

 

 

 

 

Kings of War: Sean and Steve took Mantic’s Kings of War for a spin, using a range of their 28mm figures in a 1500 points game. KOW plays fast and easily, and is becoming something of a club favourite with the death of Warhammer.

1500pts-kow

 

 

 

 

 

 

 

Star Wars: Rebellion and Star Wars Risk:  As we all know, Death Stars are prone to getting blown up.  But, three times in one day?!  That’s just silly.

However, that is exactly what happened when Frank and Pete went Star Wars crazy, playing Rebellion and two games of Star Wars Risk.  Frank took the title of Most Destructive Rebel by taking out the Death Star in both Rebellion and Risk.  However, his efforts in Rebellion were in vain as Pete’s Empire crushed the Rebel Base after much torturing of Jan Dodonna. Thus making it two for two, for the Empire, in the games of Rebellion at the Club.

The two games of Risk saw two wins for the Rebels including Pete’s sole Death Star bombing run of the day.  Pete’s success was not without losses though as Frank did manage to throw Luke Skywalker to his doom.

Both Rebellion and Risk are great games.  Different in their scope, simple to learn, and with a depth of challenge that comes from the too much todo and not enough resources to do it with, dynamic.

sw-rebellion-taking-on-the-death-star

risk

Warmachine: Steve and Ben played 3rd Edition Warmachine – Ben wants to get his list ready for some competition. Third edition has changed the game a great deal, with Jacks now being all over the place, rather than just a few on each side.

Last Night on Earth/Colt Express/Camel up: Ben and Steve finished Warmachine and then joined Frank & Pete for some boardgames – Last Night on Earth which saw Ben’s Chemistry teacher heroically holding off the Zombie swarm, but sadly to fall at the end – Colt Express, the programmed move train robbery game, and Camel Up the camel racing betting game. All of which were very entertaining in their own way. Which is why we game.

colt-express lnoe-chemistry-teacher-holds-out

So, all in all eight different games played in nine hours in what was a great way to spend an early October Sunday.

Next, and last one of the year, is planned for December 4.