Descent continued its journey towards the end of the campaign with part two of the Wyrm Turns scenario. This saw the (so called) heroes try and stop the Overlord’s minions escape from the dungeon with the Red Dragon Skull.
Despite Overlord Frank now playing with a little more organisation (he has a spreadsheet!) allowing him to target the heroes more effectively, the heroes continued their drive to complete the campaign with no losses. But it was a closer run thing than many of the proceeding adventures (the magic of Excel?), with one dice roll probably deciding it. On the positive side, for the Overlord, the heroes didn’t get much loot from the dungeon (cue Evil laugh).
The crew then moved onto the fun pre-programmed wild west themed game, Colt Express, which saw the wacky fight for the loot on the train. Always a fun story and inevitably, why doesn’t this hit the table more often.
On the other table a four way game of Frostgrave raged on with Olly, Mark and Chris taking new comer Andrew through the streets of Felstad.
This is always a fun game, with a D20 mechanic that can both make and ruin a Wizard’s day. Couple it to the fantastic terrain collection that the crew have, and its also a good looking game.