First night back at the BAD Gamers for 2017, and Paul and Frank took Halo Fleet Battles for a try out, using the two player starter box and the Fall of Reach Campaign.
This campaign is designed to teach new players the game in a video game tutorial manner – i.e. start simple and add complexity as you progress.
We managed to play the first two scenarios, which both went to a UNSC victory. Looking back we got a fair few things wrong, but also picked up the game mechanics and unit buffs fairly quickly, so by the end mechanically the game was flowing well.
So what did we think to it?
Frank gave it a 7 out of 10. It was fun, but didn’t really grab him. HOWEVER we think this is down to the restricted nature and small forces of the early scenarios, rather than the game itself. It will shine when it’s being played with all the elements and bigger forces, giving the players more to think about, more options to consider, and more choices on what to prioritise.
Should hit the table again, and hopefully soon.